Tuesday, August 09, 2022

SONIC THE HEDGEHOG 2 | "Robotnik's Fake Crowd Funding" Deleted Scene | Paramount Movies

SONIC THE HEDGEHOG 2 | "Robotnik's Fake Crowd Funding" Deleted Scene | Paramount Movies


Now on Digital, 4K Ultra HD & Blu-ray™ 

The world’s favorite blue hedgehog is back for a next-level adventure in SONIC THE HEDGEHOG 2. After settling in Green Hills, Sonic is eager to prove he has what it takes to be a true hero. His test comes when Dr. Robotnik returns, this time with a new partner, Knuckles, in search for an emerald that has the power to destroy civilizations. Sonic teams up with his own sidekick, Tails, and together they embark on a globe-trotting journey to find the emerald before it falls into the wrong hands. From the filmmakers behind The Fast and the Furious and Deadpool, SONIC THE HEDGEHOG 2 stars James Marsden, Ben Schwartz as the voice of Sonic, Tika Sumpter, Natasha Rothwell, Adam Pally, and Jim Carrey returning, alongside new additions Shemar Moore, with Idris Elba as the voice of Knuckles, and Colleen O'Shaughnessey as the voice of Tails.

Featuring: James Marsden, Ben Schwartz, Jim Carrey, Idris Elba, Tika Sumpter, Natasha Rothwell, Adam Pally, Shemar Moore

Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


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'The Tale of the Other Side' Promo | Are You Afraid of the Dark?: Ghost Island | Nickelodeon

Are You Afraid of the Dark?: Ghost Island comes to a chilling conclusion Saturday, August 13, 2022 at 7:00 p.m. ET/PT, only on Nickelodeon! Catch up on DVR or On Demand now!


In "The Tale of the Other Side," caught in a battle between the living and the dead, a shattered Midnight Society must harness the power of friendship to piece itself together and restore peace to Ghost Island. (#304; season 3 finale)


Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


Originally published: August 09, 2022.

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"Get Ready for School" Song & Game w/ Bubble Guppies! 🍎 Preschool Routine | Noggin

"Get Ready for School" Song & Game w/ Bubble Guppies! 🍎 Preschool Routine | Noggin


It's time to go back to school! In this educational video for home or classroom viewing, parents and teachers can review how to get ready in the morning with Molly, Goby, and Mr. Grouper. After, kids can practice going through a typical school day in the "Get Ready for School" song!

Stream your favorite Nick Jr. shows on Paramount+ and Noggin! Try Paramount+ for FREE at ParamountPlus.com!


#BubbleGuppies #BackToSchool #Routine #GetReadyWithMe #PreschoolLearning #SingAlong #SongsForKids #MusicForKids

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Are You The One? UK | Official Trailer | Paramount+ UK & Ireland

Are You The One? UK | Official Trailer | Paramount+ UK & Ireland


Are You The One? UK follows 20 unlucky in love singles, whose scientific 'perfect match' is somewhere in the Are You The One house in Malta - all they have to do is find them. If they can collectively uncover all ten matches by the end of the series, they'll be rewarded with not only love, but a share of £200,000.

Are You The One? UK is streaming now on Paramount+. Try it FREE at ParamountPlus.com!


#AreYouTheOneUK #ParamountPlusUK

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NEW Rise of the TMNT Mini-Episodes 🐢 | Teenage Mutant Ninja Turtles | Nickelodeon Exclusive | Nickelodeon Cartoon Universe

NEW Rise of the TMNT Mini-Episodes 🐢 | Teenage Mutant Ninja Turtles | Nickelodeon Exclusive | Nickelodeon Cartoon Universe


Let's revisit Rise of the Teenage Mutant Ninja Turtles with two exclusive, never before seen mini-episodes featuring Leo, Raph, Donnie, and Mikey!

In "Sentient Bed", the Turtles think they've found the perfect way to sleep in peace, without fear of attack - but before they know it, they may be under attack by the bed itself - will the TMNT be able to put it to rest?

In "Raph's Catchphrase", Raphael is torn when his signature catchphrase, 'Like A Boss', is questioned. But that doesn't stop him from kicking villain butt... he'll just need to try out some new catchphrases while he does!

Stream Teenage Mutant Ninja Turtles on Paramount+! Try it FREE at ParamountPlus.com!



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Paramount Moves 'The Smurfs' Musical Movie to Feb. 14, 2025

Paramount Pictures has pushed back the release date for the upcoming The Smurfs movie. Previously set to open in theaters on Dec. 20, 2024, the untitled animated musical will now open on Feb. 14, 2025.


Nickelodeon Animation and Paramount Pictures announced earlier this year that they have formed a deal with LAFIG Belgium and IMPS to produce multiple feature films based on The Smurfs, the iconic characters and stories created by Belgian artist Pierre Culliford, also known as Peyo. The musical Smurfs feature is the first project under the new partnership.

The Smurfs movie is being directed by Chris Miller, the Oscar-nominated helmer of 2011’s Puss in Boots, with a screenplay by Pam Brady (South Park, Team America: World Police). Brady who will also step into other creative roles that are yet to be announced.

Latifa Ouaou, Executive Vice President (EVP) of movies and global franchises for Paramount Animation and Nickelodeon Animation (who earlier produced Miller’s Puss in Boots), is overseeing development on the Smurfs movie, along with Emily Nordwind, Senior Vice President (SVP) of development and production for Paramount Animation.

In a twinned move, Sonic the Hedgehog 3 will open in theaters on Dec. 20, 2024.

Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


Originally published: August 09, 2022.

Source: The Hollywood Reporter; H/T: Special thanks to @RoyalSmurf2022 for the news!

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Mikros Animation Seeks Talented Heroes to Bring Nickelodeon’s ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ to Screen

Point Grey Pictures and Nickelodeon announced the highly anticipated feature film reimagining of the Teenage Mutant Ninja Turtles franchise back in 2020, and today announced the onboarding of award-winning global animation studio Mikros Animation to bring the fully CGI-animated production to life.


Set to premiere August 4, 2023,  the recently titled Teenage Mutant Ninja Turtles: Mutant Mayhem is well underway, and Mikros Animation is on the lookout for seasoned and budding animators to join its ranks and be a part of the epic production.

“We are thrilled to be partnering with Mikros Animation on the next-level reimagining of the franchise,” says Mark Bakshi, EVP of Paramount Pictures Animation.

Teenage Mutant Ninja Turtles: Mutant Mayhem is directed by Jeff Rowe (The Mitchells vs. The Machines), co-directed by Kyler Spears (Amphibia) and produced by Point Grey’s Seth Rogen, Evan Goldberg and James Weaver.

“We are excited to join forces with Nickelodeon on this theatrical release,” says Adrianna Cohen, Global Head of Production at Mikros Animation. “The Ninja Turtles franchise is edgy, offbeat, and humorous and the Mikros Animation team is ensuring we were doing justice to bringing the beloved turtles to big screens. The filmmaker’s vision was to introduce the characters through modern animation that maintains the fine balance between visually appealing and realistic. Focusing not just on craft, but also performance, it’s our job to develop the unique personalities of each of these iconic characters, whilst staying true to the 1990s nostalgia that the franchise holds”


Mikros Animation is actively recruiting animation, anim-fix, character surfacing artists in Montreal, FX & lighting supervisors, compositing supervisors, production managers and more roles.

Artists and animators interested in working on Mutant Mayhem can view and apply for open roles across Mikros Animation here. 

Mikros Animation is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, offering front-end services through to final picture for feature, long-form episodic, and traditional episodic animation. Leveraging its global capacity to adaptably scale for every project, the studio seeks to connect with clients’ creative ideas, define and develop their vision and deliver striking CG animation and authentic characters. 

In less than 10 years, Mikros Animation has contributed to 10 released feature animations (including PAW Patrol: The Movie, The SpongeBob Movie: Sponge on the Run and Captain Underpants) and numerous episodic shows (Star Trek: ProdigyKung Fu Panda: The Dragon Knight, Dragons: The Nine Realms) for the world’s best-known animation studios, either as a creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Nickelodeon, Cartoon Network, TF1, France TV, Gulli, M6, Gloob and Super RTL. The studio’s episodic content airs and streams globally, in over 180 countries.


Stream Teenage Mutant Ninja Turtles on Paramount+! Try it FREE at ParamountPlus.com!



Original source: Animation Magazine.

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'Rugrats' Writer Recalls Origin of Angelica’s Iconic Catchphrase

Joe Ansolabehere explains how Angelica's famous quote in Rugrats was affected by co-creator Arlene Klasky and the use of a certain word.


Rugrats writer Joe Ansolabehere recalls the origin of Angelica's most famous catchphrase. The hit Nickelodeon animated series originally premiered back in 1991 and went on to become one of the network's longest-running shows, airing a total of 172 episodes across nine seasons. Following the day-to-day lives of a group of toddlers, Rugrats observes how life experiences can become adventurous through the imaginative point-of-view of children. After generating praise from critics, as well as popularity among audiences, it spawned three theatrical films, spin-offs, including All Grown Up!, and a Rugrats reboot series that debuted on Paramount+ last year.

Fans of the show are familiar with the character of Angelica Pickles, the spoiled older cousin of main protagonist, Tommy. She is oftentimes portrayed as a rival of the babies, constantly manipulating them, and she has become the center of one of series' most compelling fan theories, in which the rest of the Rugrats were all figments of her imagination. Despite the role she played, and that co-creator Arlene Klasky did not not care much for her treatment of others, audiences still enjoyed the character and all of her audacious remarks. The most well known of Angelica Pickles' many catchphrases is "you dumb babies," a line that she repeats frequently and that has gone on to appear in a number of Rugrats merchandise.

Now, speaking with /Film, Ansolabehere reveals that Klasky actually ended up affecting the memorable Angelica quote. He says that the co-creator was concerned about the children watching, including her own, and she was angry with the word "stupid" being used in a script. He adds that even though the word was written as part of Angelica's quote, Klasky would not let it happen. Read what Ansolabehere says regarding the origin of the character's catchphrase below:

"We knew 'You stupid babies' was going to be Angelica's catchphrase and something that was going to be on T-shirts and make millions of dollars. But Arlene didn't want it [...] Nickelodeon wasn't saying we couldn't use stupid, it was Arlene."

Fans of both the show and the character can see Angelica Pickles in Paramount+'s Rugrats revival, also created by Klasky, in which she returns to pester the gang and is voiced once again by Cheryl Chase. While the animation itself is noticeably different, the new show retains much of original's spirit, and after one season, Angelica still looks to be up to no good. Those who watched the reboot were likely entertained by the first mention of her catchphrase, and with more episodes on the way, its inclusion will only increase.

Fans of the 1991 animated series might enjoy seeing Angelica and others in the reboot and experiencing the nostalgia that provides. Also, it is interesting to know about the cause related to a catchphrase such as hers, and worth wondering about how it would've been perceived in its original form. Audiences who still love Angelica Pickles and her feisty nature can look forward to more Rugrats soon.

Stream the classic and the all new CG-animated Rugrats series on Paramount+! Try it FREE at ParamountPlus.com!

Originally published: August 09, 2022.

Original source: ScreenRant.

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Nickelodeon Originally Rejected Hey Arnold's Emotional Vietnam Episode

Hey Arnold! writer and producer Joe Ansolabehere reveals why the show’s memorable Vietnam war episode was originally rejected by Nickelodeon.


The producer of Hey Arnold! reveals that the show’s emotional Vietnam episode was originally rejected by Nickelodeon. The iconic animated series was a touchstone for many in the 1990s, centering on a fourth-grader named Arnold who lived with his grandparents. Although many Hey Arnold! episodes focused on the titular character’s experiences and problems, several would actually turn over the spotlight to other major and even minor figures in the series. This has become a fairly standard approach for prestige dramas and comedies, which often turn over the spotlight to supporting players, but Hey Arnold! made a success of it back when it wasn’t such a common trend.

One of the show’s most enduring examples of this shift in focus was “Arnold’s Christmas”. Aired in December 1996, it offered a close look at Mr. Hyunh, a recurring character who lived in the same boarding house as Arnold, and depicted the 1975 fall of Saigon in Vietnam. In particular, the episode examined how a young Vietnamese girl named Mai was forcibly separated from her father Mr. Hyunh. The plot itself was sweetly simple, however, as it showed Arnold trying to find the right gift for his neighbor and ultimately understanding him much better as a result.


In an interview with /Film, writer and producer Joe Ansolabehere discussed how the Hey Arnold! episode happened and why it almost didn’t. As the producer tells it, there had always been an interest in including a flashback to Vietnam from the moment the character of Mr. Hyunh was introduced but Nickelodeon kept saying no. Ansolabehere said that the network’s main worry was that kids wouldn’t care about the story. An executive at Nickelodeon, who had the final say over whether the episode could continue being animated, showed it to her son. Her son’s reaction, Ansolabehere says, was the turning point. You can read the quote below.

“She popped it in and her son, who was like nine, was sitting there and watched it. And it got to the end of the Vietnam thing, where he’s holding the baby up and the helicopter guys take the baby and everything… And the little boy turned to his mom and said, ‘Mom, is that what Vietnam was all about?’”

Hey Arnold! gives Mai and Mr. Hyunh a happy ending, as they two are reunited at the episode’s conclusion. But it also features the gutting flashback that shows Mr. Hyunh handing off his baby daughter to an American helicopter pilot with the hopes she would grow up and find a better life. In the decades since the Christmas episode debuted, it’s been credited as one of the first times the Vietnamese community was presented in pop culture through an honest and open lens.

Hey Arnold! creator Craig Bartlett has reflected on the story’s impact, as well. He’s explained that in an era before social media, it took him some time to appreciate how the story of Mr. Hyunh and Mai resonated. It wasn’t really until Asian Americans, who’d grown up watching the series, began sharing its significance. It’s undoubtedly a good thing that Nickelodeon moved past its reluctance.

Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


Originally published: August 09, 2022.

Original source: ScreenRant.

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Nickelodeon All Star Brawl's Hugh Neutron Has A Chun Li Kick Secret Command

It’s tough to pull off, but the result speaks for itself.


Hugh Neutron has arrived in Nickelodeon All-Star Brawl. Developer GameMill Entertainment tried to keep Hugh a surprise with his release on Friday (Aug. 6), but an earlier store leak sort of ruined it. But surprise or no, Hugh Neutron arrived with an eclectic mix of dad-inspired moves, including his “dad dancing” set of neutral attacks, a strong attack with Flippy, a spike with a pogo stick, and a recovery move where he briefly flies on a giant banana.

He also arrived with a secret Chun-Li easter egg that fans are only now discovering.

According to one Twitter post currently making the rounds, Hugh can perform Chun-Li’s Hyakuretsukyaku (also known as the Lightning Kick, or the Hundred Lightning Kicks) by moving the left stick in a 360-degree motion and then pressing the taunt button. It’s not quite the same as Chun-Li’s endless barrage of kicks, but it deals a good amount of damage and ends with a launch.

The move is probably a little too difficult to pull off in more competitive matches as it requires the player to basically run in the same spot for a split second, making them vulnerable to attacks. Then again, Hugh has only been around for a few days. We'll have to wait and see if this secret move can be incorporated into competitive play.

Along with Hugh, last Friday’s update also broke Avatar Aang. Whatever they did, the devs accidentally made Aang’s down special--where he summons a ball of air and starts rolling around--an instant kill. Even the barest touch sends any character out of bounds, and it works every time.

GameMill is aware of the issue and has already released a hotfix on PC, but consoles might still have this instant kill move. Be careful with your online play if you see a bunch of Aang’s running around, especially if you're part of the Fire Nation.

Watch all your favorite shows on Nickelodeon and Paramount+! Parents and caregivers: try Paramount+ for FREE at ParamountPlus.com.


Original source: TheGamer.

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Nickelodeon All-Star Brawl Update Accidentally Gives Aang An Insta-Kill Move

Aang is unstoppable.


Nickelodeon All-Star Brawl's latest update has had a very unintended consequence on the meta. The patch, which added Hugh Neutron and his new stage, has also made a very dramatic change to Avatar Aang. For some reason, his down special is now an insta-kill move, blasting enemies off the stage even at 0 percent.

The likely unintentional buff is still live in the game at the time of writing, and works no matter who your opponent is. Simply start rolling around with Aang's down special, and ram into your unfortunate victim. It'll work every time.

As demonstrated in a video on the NASB subreddit, it doesn't matter what your opponent does. As soon as they're hit with the special, it's all over. They're getting launched off the stage, no matter their inputs.

Some are saying that this issue has already been fixed on PC, however, the error is reportedly still live on PlayStation. It's, therefore, possible that the hotfix isn't currently available for console players.

The devs are aware of the issue, according to the chatter in the official Discord server. It's just a matter of waiting until the fix is live across all platforms. So hey, might as well play around with it until then, right?

In the meantime, you can pick up Hugh Neutron now, the latest DLC fighter to come to NASB. You can grab him along with his stage for £3.99, or in a season pass for £9.29. The pass will also give you the Jenny Wakeman pack, as well as Rocko when he launches later this year. The game is available to play on PlayStation, Xbox, Nintendo Switch, and PC.


For more information, visit www.NickelodeonAllStarBrawl.com, and follow the team on Twitter, TikTok, Facebook, and Discord.

Watch all your favorite shows on Nickelodeon and Paramount+! Parents and caregivers: try Paramount+ for FREE at ParamountPlus.com.


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Nickelodeon All-Star Brawl Adds Hugh Neutron From Jimmy Neutron

Nickelodeon All-Star Brawl today (Aug. 6) added Hugh Neutron from Jimmy Neutron to the game as a DLC character!


Hugh is available in the Nickelodeon All-Star Brawl Universe Pack, and comes fully voiced by Mark DeCarlo, who voices the beloved father of Jimmy Neutron in the movie and series. Hugh also comes with a moveset, alternate costume and stage inspired by a character, which, among other things, reflects his affection for ducks.


Nickelodeon All-Star Brawl is available now on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, Nintendo Switch, and PC via Steam.




  • General

- Hugh Neutron joins the battle as a DLC character!

  • Balance

- Universal
-- Reworked interaction calculations to ensure consistent outcomes
RPS
-- Neither player suffers any hitlag whatsoever
-- Base stun frames increased from 30 to 60
-- Percentage penalty multiplier decreased from 0.5 to 0.3
-- Warning color overlay to indicate stun ending now appears later (20f → 30f)
-- Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in
-- Spinout no longer forces a character to leave the ground
-- Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
-- Now considered an “OnHit” interaction
-- Inactive hitboxes changed from single capsule to mirroring hurtbox values
-- Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
-- Fixed bug causing momentum to be retained even after losing a stock
-- Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
-- Picking up an item with light attack no longer requires the user to also hold down
-- Halved the speed at which a character can be pushed
-- Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

- Characters balancing (More details in comment section)

-- Spongebob
-- Patrick
-- Sandy
-- Aang
-- Toph
-- Korra
-- Leonardo
-- Michelangelo
-- April O’Neil
-- Shredder
-- Lincoln Loud
-- Lucy Loud
-- Ren & Stimpy
-- Powdered Toast Man
-- Nigel Thornberry
-- Danny Phantom
-- Reptar
-- Helga
-- Zim
-- CatDog
-- Oblina
-- Garfield

- Spongebob
-- Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
-- Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)

Patrick

-- Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun increased (20f → 24f)
--- Blockpush increased (3 → 3.8)
-- Up Strong
--- Inactive hitbox appears earlier (6f → 4f)
--- Blockpush increased (3 → 3.2)
-- Down Strong
--- Inactive hitbox appears later (6f → 11f)
--- Blockstun increased (20f → 21f)
--- Blockpush decreased (3 → 2.2)
--- Blocklag increased (10f → 12f)
--- Hitlag increased (12f → 14f)
--- Hitlag-self increased (12f → 14f)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 19f)
--- Blockpush decreased (3 → 2.8)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockpush increased (3 → 3.2)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun increased (20f → 26f)
--- Blockpush increased (3 → 4.1)
--- Blocklag increased (10f → 16f)
--- Hitlag increased (12f → 18f)
--- Hitlag-self increased (12f → 18f)

Sandy

-- Mid Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- First hit leg hitbox separated into hip & foot hitboxes for interpolation
--- First hit foot hitbox size increased (0.9 → 1.05)
--- First hit hitlag increased (12 → 24)
--- First hit damage reduced (17 → 8)
--- Second hit arm hitbox separated into shoulder & hand hitboxes for interpolation
--- Second hit hand hitbox size increased (0.9 → 1.1)
--- Second hit damage decreased (17 → 14)
-- Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- First and second hit hitlag increased (12 → 18)
--- First and second hit self-hitlag decreased (12 → 8)
--- First and second hit damage decreased (16 → 5)
--- Third hit damage decreased (16 → 13)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Arm hitbox separated into hand & shoulder hitboxes for interpolation
--- Hand hitbox size increased (1 → 1.1)
--- Shoulder hitbox size decreased (1 → 0.85)
--- Leg hitbox now just a hip hitbox
--- Hip hitbox size decreased (1 → 0.8)
--- Animation retimed so the move covers less behind but more down and in front
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
-- Aerial Down Strong
--- Inactive hitbox appears later (5f → 10f)
--- Blockstun decreased (20f → 18f)

Aang

-- Mid Light
--- Angle changed (20° → 26°)
--- Base knockback increased (20 → 25)
--- Knockback gain decreased (82.5 → 75)
--- Base stun increased (20 → 27)
--- Stun gain increased (0 → 9)
-- Up Light
--- Angle changed (70° → 72°)
--- Base knockback increased (40 → 70)
--- Knockback gain increased (75 → 85)
--- Base stun increased (20 → 25)
--- Stun gain increased (0 → 14)
-- Dash Light
--- Angle changed (5° → 14°)
--- Base knockback decreased (130° → 100°)
--- Base stun decreased (40 → 27)
--- Stun gain increased (0 → 6)
-- Aerial Mid Light
--- Angle changed (40° → 56°)
--- Base knockback decreased (50 → 40)
--- Knockback gain decreased (105 → 70)
-- Aerial Up Light
--- Angle changed (70° → 75°)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 8)
-- Aerial Down Light
--- Angle changed (290° → 296°)
--- Grounded base stun increased (20 → 24)
--- Grounded stun gain increased (0 → 19)
--- Aerial base stun increased (20 → 23)
--- Aerial stun gain increased (0 → 3)
-- Mid Strong
--- Inactive hitbox appears later (5f → 6f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (30° → 22°)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 19)
-- Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 55°)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 27)
-- Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (280° → 286°)
--- Base knockback increased (70 → 110)
--- Base stun increased (30 → 36)
--- Stun gain increased (0 → 11)
-- Dash Strong
--- Angle changed (15° → 22°)
--- Base knockback increased (90 → 135)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 16)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (20° → 25°)
--- Base knockback decreased (70 → 60)
--- Knockback gain increased (230 → 235)
--- Base stun decreased (30 → 28)
--- Stun gain increased (0 → 17)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 74°)
--- Base stun decreased (30 → 26)
--- Stun gain increased (0 → 18)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 10f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (270 → 284)
--- Base knockback increased (70 → 130)
--- Knockback gain decreased (230 → 200)
--- Base stun decreased (30 → 19)
--- Stun gain increased (0 → 11)
-- Down Special
--- Angle changed (270° → autolink (30°-150°))
--- Base knockback increased (3 → 50)
--- Knockback gain increased (0 → 20)
--- Stun gain increased (0 → 5)
-- Getup Attack
--- Angle changed (30° → 40°)
--- Base knockback increased (30 → 35)
--- Knockback gain increased (20 → 25)
--- Base stun decreased (30 → 25)
--- Stun gain increased (0 → 6)
-- Edge Attack
--- Angle changed (45° → 32°)
--- Base knockback increased (60 → 70)
--- Knockback gain decreased (25 → 20)
--- Base stun decreased (30 → 23)
--- Stun gain increased (0 → 9)

Toph

-- Mid Light
--- Angle changed (15° → 28°)
--- Base knockback increased (40 → 50)
--- Knockback gain decreased (127.5 → 80)
--- Base stun increased (20 → 25)
--- Stun gain increased (0 → 11)
-- Up Light
--- Angle changed (70° → 85°)
--- Knockback gain decreased (120 → 80)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 16)
-- Down Light
--- Angle changed (45° → 38°)
--- Base knockback decreased (120 → 80)
--- Knockback gain increased (97.5 → 115)
--- Stun gain increased (0 → 9)
--- Fixed issue where it wasn’t using the newer, reduced endlag
-- Dash Light
--- Angle changed (5° → 9°)
--- Base knockback increased (100 → 120)
--- Base stun decreased (40 → 28)
--- Stun gain increased (0 → 7)
-- Aerial Mid Light
--- Base knockback increased (30 → 50)
--- Knockback gain increased (50 → 55)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 7)
-- Aerial Up Light
--- Angle changed (70 → 82)
--- Base stun increased (20 → 24)
--- Stun gain increased (0 → 8)
-- Aerial Down Light
--- Angle changed (290° → 280°)
--- Base stun decreased (30 → 25)
--- Stun gain increased (0 → 19)
--- Aerial knockback gain increased (22.5 → 25)
--- Aerial base stun decreased (30 → 21)
--- Aerial stun gain increased (0 → 5)
-- Mid Strong
--- Inactive hitbox appears later (6f → 11f)
--- Blockstun decreased (20f → 18f)
--- Body base stun decreased (30 → 25)
--- Body stun gain increased (0 → 21)
-- Up Strong
--- Inactive hitbox appears earlier (6f → 5f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (0 → 14)
--- Body stun gain increased (0 → 14)
-- Down Strong
--- Inactive hitbox appears later (6f → 13f)
--- Blockstun decreased (20f → 18f)
-- Dash Strong
--- Base knockback increased (70 → 110)
--- Base stun increased (30 → 31)
--- Stun gain increased (0 → 7)
-- Aerial Mid Strong
--- Inactive hitbox appears later (6f → 8f)
--- Blockstun decreased (20f → 18f)
--- Base knockback increased (90 → 100)
--- Knockback gain increased (120 → 125)
--- Base stun increased (30 → 28)
--- Stun gain increased (0 → 9)
-- Aerial Up Strong
--- Inactive hitbox appears later (6f → 7f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (70° → 66°)
--- Base knockback increased (100 → 110)
--- Knockback gain decreased (120 → 90)
--- Base stun decreased (30 → 27)
--- Stun gain increased (0 → 9)
-- Aerial Down Strong
--- Inactive hitbox appears later (6f → 9f)
--- Blockstun decreased (20f → 18f)
--- Angle changed (270° → 305°)
--- Base stun decreased (30 → 20)
--- Stun gain increased (0 → 14)
-- Down Special
--- Damage increased (10 → 22)
--- Angle changed (290° → 284)
--- Base stun decreased (30 → 14)
--- Stun gain increased (0 → 12)
--- Hitlag decreased (18 → 14)
--- Block push increased (1 → 3.6)
-- Getup Attack
--- Damage increased (6 → 10)
--- Angle changed (30° → 40°)
--- Knockback gain increased (10 → 20)
--- Base stun decreased (30 → 26)
--- Stun gain increased (0 → 5)
-- Edge Attack
--- Damage increased (5 → 11)
--- Angle changed (45° → 55°)
--- Knockback gain increased (10 → 25)
--- Base stun decreased (30 → 28)
--- Stun gain increased (0 → 10)

For more information, visit www.NickelodeonAllStarBrawl.com, and follow the team on Twitter, TikTok, Facebook, and Discord.

Watch all your favorite shows on Nickelodeon and Paramount+! Parents and caregivers: try Paramount+ for FREE at ParamountPlus.com.


Originally published: August 06, 2022.

H/T: GameSpot.

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SkyShowtime Adds Roberto Soto, John Heinemann Ahead of European Expansion

Comcast/Paramount joint-venture streamer SkyShowtime has added former HBO Max and Disney executives to its leadership team.

Roberto Soto

Roberto Soto, who as former senior VP and head of growth marketing for EMEA at HBO Max and responsible for the streamer’s recent European launches, has joined as chief strategy officer.

The newly created role will see Soto lead the development and execution of SkyShowtime’s strategy, working with all teams across the organisation. Based in Amsterdam, he will report directly to SkyShowtime CEO Monty Sarhan.

Prior to joining HBO Max, Soto held senior roles leading growth marketing, product, business development, strategy and distribution at Paramount Global (formerly ViacomCBS), Fox International Channels and Liberty Global. He has also worked at streaming start-ups Mubi and Tribes Media.

John Heinemann, a lawyer who negotiated the distribution of Disney+ in key European markets whilst at The Walt Disney Company (TWDC), has joined as general counsel.

Heinemann, who spent five-years at TWDC, was most recently associate principal counsel for the Nordics, the Baltics and MENA. During his tenure at Disney, Heinemann was part of the team that launched Disney+ internationally, negotiating multi-year agreements across Europe and MENA.

Reporting to Sarhan, Heinemann will serve as the chief legal officer of the company. Prior to Disney, he worked at Fox Network Groups, BBC Studios and Viasat Broadcasting.

The two execs will join the company later this year. SkyShowtime said the appointments strengthen its leadership team ahead of its imminent launches across 22 European markets such as Iberia, the Nordics, Netherlands, Poland, and Central and Eastern Europe, beginning later this year.

A joint venture of Comcast and Paramount Global, SkyShowtime will combine direct-to-consumer products from both, including original series from brands such as Universal, Paramount, Sky, Showtime, DreamWorks and Nickelodeon.

SkyShowtime will be available to over 90 million homes across the following European countries: Albania, Andorra, Bosnia and Herzegovina, Bulgaria, Croatia, Czech Republic, Denmark, Finland, Hungary, Kosovo, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain and Sweden.

Sarhan said: “Roberto’s diverse experience across entertainment and sports streaming services, including multiple launches throughout Europe, make him uniquely positioned to help define our company’s strategy and drive its execution across the organisation. He will be instrumental in making SkyShowtime the next great streaming service for Europe.”

“In addition to his formidable legal skills, John also brings business acumen and a strategic mindset. He knows our markets and he understands what is required to launch a successful streaming service. I know he will be a trusted advisor to the entire leadership team. I look forward to working closely with him.”

Stream all your favorite Nickelodeon shows old and new on Paramount+. Try it FREE at ParamountPlus.com!


Original source: C21 Media.

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Channel 5′s Milkshake! Stirs Up New Shows and Reorders

The Brit preschool block is adding flavor to its content lineup with a live-action cooking series, a stop-motion animated comedy and a preschool spinoff.

MCC Media culinary show Cooking With the Gills

UK broadcaster Channel 5 is adding some new flavors to its Milkshake! preschool block, mixing new commissions and acquisitions in with a handful of series renewals.

The first greenlight is for stop-motion animated comedy Tweedy & Fluff (40 x five minutes), whose big-hearted yarn-made main characters met on the workshop floor of a tweed mill. They quickly become inseparable bond, learning how to communicate without using speech and manage their anxieties in stressful situations. The series explores love, nurture and friendship through visual comedy.

Created by children’s author Corinne Averiss (A Dot in the Snow), the show will be directed by Chris Randall (My Motorbike) and co-produced by UK-based Second Home Studios and Averiss’s Stitchy Feet entertainment company, with support from the UK Government’s Young Audiences Content Fund. 

French CGI animated series Oggy Oggy

Channel 5 is also adding a little spice to Milkshake!’s slate with a commission for live-action series Cooking With The Gills (25 x 11 minutes) from British production company MCC Media.

The project features JB Gill, a farmer and former member of boyband JLS, who takes his family all over the UK asking talented young cooks to help him prepare and cook delicious recipes from around the world. After learning the origins of the dish and the value of its ingredients, Gill and his family head to their rural pop-up kitchen and serve meals to their friends and other local families.

Lastly, the broadcaster has acquired CG-animated series Oggy Oggy (156 x seven minutes) from Paris-based prodco Xilam Animation. This preschool spinoff of long-running 2D-animated comedy series Oggy and the Cockroaches, which debuted in France in 1998, follows along as young kitten Oggy adventures with his cat pals in a bright and colorful world where everything is made out of toys. 

Tweedy & Fluff

These three new titles will join returning shows including Boom Kids’ live-action adventure series Meet the Experts (season 2, 20 x 11 minutes); 2D-animated preschool series Daisy & Ollie (season five, 26 x seven minutes), produced by UK-based Hoopla Studio; CG-animated comedy Pip & Posy (season two, 52 x seven minutes), a UK co-pro from Sky Kids and Magic Light Pictures; and WildBrain’s CG-animated Fireman Sam (season 13, 26 x 11 minutes). 

Louise Bucknole, Paramount’s General Manager (GM) for kids and family in the UK and Ireland, recently noted at The Children’s Media Conference (CMC) in Sheffield that Milkshake! is currently commissioning for 2024 onwards and said she is particularly interested in live-action series that could be factual or about STEM learning. The exec is also on the lookout for slapstick and comedy formats, messy play and shows about play patterns, in addition to coproductions.

For Nick Jr, which is also under Bucknole’s remit at Paramount, the exec is after character-driven storytelling with franchise potential, that could be based on a book.

Additionally, Bucknole called out for content aimed at the 6-12 audience for Sunflower TV, a YouTube channel launched last month by a host of organisations including Channel 5, for Ukrainian refugees.

Paramount+ UK & Ireland is HERE! Stream a Mountain of Entertainment, including your Nickelodeon favourites! Try it FREE at ParamountPlus.com!


Sources: Kidscreen, C21 Media; H/T: Special thanks to @RegularTweetsUK for the news!

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Hit Israeli Teen Drama ‘The Hood’ Gets Indian Adaptation From Abundantia Entertainment

Tel Aviv-based Ananey Studios, part of Paramount Global, has signed a deal with Indian content producer Abundantia Entertainment to develop an Indian remake of the hit Israeli live-action teen drama, The Hood (Schuna).


The original series, created by Giora Chamizer (Nickelodeon's The Greenhouse and Sky, Netflix’s Greenhouse Academy), is set in The Hood, a dingy cluster of low-income housing, where blue-collar families live, located in the middle of one of the richest districts. Kids in The Hood regularly prank the rich community’s snobbish teens, while the mayor constantly tries to get rid of the The Hood altogether. The Hood has had three hit seasons (150 x 22′) on Nickelodeon in Israel and was also sold to Portugal’s free-to-air channel RTP2.

The Hood adaptation will be produced under Abundantia’s young-adult focused label Filters, which joins Psych that specializes in horror and paranormal. Also being produced under the Filter label are the Indian adaptation of Israeli young-adult drama The Missing, which originally aired on TeenNick Israel, and the adaptation of Apeksha Rao’s young-adult book Along Came a Spyder.

While a platform hasn’t been revealed yet, Abundantia’s series usually land on Amazon Prime Video, including Breathe (2018), Breathe: Into The Shadows (2020) and upcoming titles like Hush Hush and The End, which mark the streaming debuts of Bollywood stars Juhi Chawla and Akshay Kumar respectively. Abundantia’s recent films Jalsa (2022) and Sherni (2021) both debuted directly on Amazon.

Adaptations of Vish Dhamija’s novels Bhendi Bazaar, Doosra and Lipstick, featuring female cop Rita Ferreira, are also in the works at Abundantia.

Vikram Malhotra, founder and CEO of Abundantia Entertainment, said: “It is a matter of great honor to partner with a creative powerhouse like Ananey Studios and I am super pumped to develop the very popular and successful The Hood in an Indian avatar for local audiences. The association with Ananey Studios underlines our vision to partner with top-quality global creators to bring impactful stories and unique story-telling voices for progressive Indian viewers. I am also excited to add to our slate of content for the rapidly-growing youth and young-adult segments”.

Orly Atlas Katz, CEO, Ananey, and executive VP Paramount Israel, added: “We are confident that, with their rapid growing slate of hits, Abundantia are the perfect production company to turn The Hood into a huge hit in India as well. The Hood joins a list of Ananey studio titles that have reached viewers all over the world and we are thrilled to bring our content to Asia as well with this deal.”

More Nick: UMI And Ananey Studios Collaborate On ‘Pisces Lane’ for Nickelodeon Israel!

Originally published: August 09, 2022.

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