We've been getting a lot of reveals about Nickelodeon All-Star Brawl's mechanics over the past couple of weeks now. This certainly makes sense as the platform brawler is slated for release on October 5, 2021.
However, there are many details about Nickelodeon All-Star Brawl that have only been revealed by the developers in the game's official Discord channel. YouTuber Monarch recently compiled a lot of these secret details into a single video.
Command grabs will work a little bit differently compared to how they do in Super Smash Bros. Ultimate. No matter how much you mash, it's impossible to escape.
Moves that are capable of achieving a similar functionality to the "Bowser-cide" or "Ganon-cide" will be even stronger in Nickelodeon All-Star Brawl. In this game, the grabbed player will always die first.
In other words, if both players are down to their last stock in a 1v1 match, then the player that initiated the command grab sequence will be declared the winner. You'll want to be very careful when playing against a Patrick Star user in the last stock scenario.
As mentioned in the gameplay breakdown, there is no invincibility on air dashes. It's also been stated outright that air dodging is not possible in Nickelodeon All-Star Brawl.
Players will want to be careful with how they use their air dash as it can only be used once until the player lands on the ground again. If you get hit after using your air dash, you won't regain access to your air dash like it's possible to regain access to air dodging in Super Smash Bros. Ultimate.
It's also not possible to perform any sort of roll or spot dodge from a block. The developers have noted that rolling can only happen as a quick getup or getup option.
Although rollback netcode is one of Nickelodeon All-Star Brawl's promised and most anticipated online features, do note that only the "beefier platforms" will have rollback netcode for matches with 3-4 players. More than likely, the Nintendo Switch version of Nickelodeon All-Star Brawl will only feature rollback netcode for 1v1 matches.
Uniquely, it will be possible for characters to grab their own projectiles "if you are fast enough." When the developer stated this, he left a Garfield laughing emoji with the comment.
As of right now, there's only one move in the game that has an optional motion command. If one of Patrick's command grab specials is performed with a full 360 motion, he'll perform a more powerful version of the attack. Needless to say, Patrick is now cemented as a full on grappler character.
Thaddeus Crews, the game's character designer and programmer also notes that the the videos that have been released aren't necessarily final representations of the character, and that he's still making adjustments across the board while he can.
Check out the video below to hear everything else that's interesting that's been stated in the Discord channel.
Originally published: September 12, 2021.
Original source: EventHubs.
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