Nickelodeon All-Star Brawl is undergoing some changes here post launch that aim to improve the overall experience. A recent patch was implemented to address things like Michelangelo's neutral air and its ability to overwhelm players, as well as make other fixes.
Now the game's character designer and programmer, Thaddeus Crews, has taken to Twitter to let fans know that more changes are en route. This time, the developer is focusing on making hitboxes and hurtboxes fall more in line with the visual of their attack, and you can help with this process.
"Today I'll be focusing on making existing hitboxes/hurtboxes more accurate to their visuals, feel free to reply with some of the most egregious examples that're in the game now!" writes Thaddeus on Twitter.
In layman's terms, hitboxes and hurtboxes are essentially invisible spaces on screen that are assigned to every move and character that, when they interact, cause contact to be made. The hitbox is the active space for attacks and the hurtbox is the part that can be struck by said attacks.
Oftentimes in fighting games, the visual animation of the move doesn't fully align with the hitbox or hurtbox. You'll see instances where something like Ryu's crouching medium kick in Street Fighter will see a good portion of his foot go through the opponent until he inches close enough for the hitbox to actually make contact with the opponent's hurtbox.
Thaddeus is referring to this behavior for Nickelodeon All-Star Brawl, and is aiming to make it so that hitboxes and hurtboxes better line up with the actual visual of the attack. As you can see in the banner, one Twitter follower already sent an example of one hitbox that could use tweaking.
We see that Danny Phantom's up kick passes right through Lucy Loud when it looks like it should be hitting her.
If you know of more examples similar to this one, be sure to tweet them at the developer so that they can be altered and improved.
— The One and Only Mustard (@Mustard_SSBU) October 22, 2021
Full Coverage: Nickelodeon All-Star Brawl!
Original source: EventHubs.
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